What is a player team?
A player team is a sub-community player-run feature, often made with the original Pokémon teams as their logo and name, however, it is also an option to create your very own team from scratch, as long as it stays within the server and team guidelines. In a team, you’ll get access to team chats, ally chats, bank functions and much more. The different teams will likely have their very own Discord and an application form you can ask for so you can apply.
Why Join a Team?
Play with your friends -- Make new friends -- C O M M U N I T Y
Reasons to join teams can be many and varied. Some seek a more closed-knitted community, others just want to start or be in a team with their friends. There are a bunch of different teams on PokéMC and they all offer a mixed variety of events, functions and communities. It is very common for a team to make a base, and help each other out with team or individual projects or just go hunting for Pokémon together. The possibilities are almost limitless, as long as you stay within the rules of the server and of the team you would join.
How do I join a team?
Some teams actively advertise for new members. Ask the person advertising.
Ask in chat about the teams. Many team members like their team and are welcoming to new people
Just get your friend to make the team.
Once you are given an invite use /team accept <name>
Safe for work language for team names - Keep it PG
Staff won't intervene in interpersonal Team conflicts unless server rules are being broken.
Staff won't regulate who can be on your team. You can set requirements for your team as you see fit as long as it follows the server rules.
Team Buffs & Upgrades
You can purchase buffs and upgrades using the money in your team bank.
More info coming soon.
Speak in your team's group chat, visible only to your team.
Use /tc by itself to toggle locking yourself in teams chat.
Speak in your team's ally group chat, visible only to your team and its allies.
Use /ta by itself to toggle locking yourself in ally chat.
Set a home base that your entire team can teleport to.
Set your team home to your current location.
Delete your team home.
Teleport to your team home.
Create a new team.
Deletes your current team.
Kicks a player from your team.
Set a new prefix for your team.
Set a new name for your team.
Toggles the status of your team.
Transfer your team to another person.
Upgrade your team's tier.
Accept a team invite from a team.
Checks to see if a user has any pending team invites.
Declines a pending team invite from a team.
Demote a player in your team.
Invite a player to your team.
Set the plugin language to your choosing!
Leave your current team.
Promote a player in your team.
Create an Invite Code
This feature allows you to create an invite code with the option of one-time-usage or multiple-uses and you can give it to anyone, then they can use that code to join the team at any time.
Create an invite code for your team that can be used by anyone.
Remove an invite code from your team.
Retrieve specific information about a team code.
List all your current team codes.
Redeem an invite code.
The ally commands are a set of commands that let team members control different actions such as listing their current allies or adding and removing them!
Accept an ally invite from another team if there is one currently pending.
Send an ally request to another team.
Decline and incoming ally invite from another team.
List all the allies of your team.
Remove any of your current allies.
Each team has a centralized bank that all players in a team can work together to grow.
Check the current balance of your team bank.
Put money from your balance into your team bank.
Take money from your team bank and put it back into your personal balance.
Opens the team buff GUI.
Opens the team list GUI.
Opens the member list GUI.
Opens a team vault GUI.
Opens up the team info GUI.
View your team's MOTD (message of the day).
Set the MOTD of your team.
Remove the MOTD of your team.
Action commands control the user's choice to proceed with some of the commands in the plugin. Commands that cause bigger changes ask for a confirmation.
If a user has an active action, it will cancel it and not proceed further with what they were trying to do.
If a user has an active action, it will confirm the action and continue with what they were attempting to do.