Player Towns
Mayor Role
You can apply for the Mayor Role to get special perks for your town!
As a new Mayor, you get the following benefits:
A public warp
A yellow 'Mayor' chat prefix
A display in the Mall to advertise your town
Town Requirements:
At least 2 non-Mayor residents
At least 4 total buildings
A Pokemon Center (counts towards buildings)
An information board sharing your town rules
At least one town-type claim (1024 blocks minimum size)
Towns must be claimed using at least one town-type claim to be accepted. See below for more information.
Town Upkeep
Mayors who have not logged in for more than 30 days at the time of a town audit will have their role and public warp removed. They must re-apply to receive the role again.
Any town rank perks will still remain in the town.
Town Specialization
Unlock permanent benefits for your town by achieving milestones.
Apply for a Town Upgrade
Mayors may optionally submit a Ticket to register their town for a specialization.
Staff will contact you to audit your town and apply the upgrades if you meet all of the required milestones.
You may only have one specialization at a time, and can apply to change your specialization.
All requirements for a basic town must still be met!
Example Ticket
/ticket create <message>
Use the Ticket system to apply for a specialty. State which upgrade you want and what milestones you have reached.
Example:
/ticket create FogTown would like to upgrade to a Village. We have 5 residents and one player gym owned by silverarow180.
Player Team Village
Register your town as the official residence for your player team!
New Benefits:
+3000 claim blocks (one time bonus)
A raid den in your town
One custom hologram
An official custom-modeled Player Town sign (coming very soon!)
Required Milestones:
Minimum of 4 active non-Mayor residents, all of whom are members of the Mayor's player team.
Mayor must be the Team Leader or Second in Command
Any ONE of the following:
Official player shop in town
Official player gym in town
A total of 7 active non-Mayor residents, all of whom are members of the Mayor's player team.
Market District
For Mayors who want to experience the joys of capitalism, you can drive traffic to your town by partnering with server merchants!
New Benefits:
One custom hologram
A PokeStop
A raid den in your town
An ad for your town added to the recurring chat Announcements. The ad will be removed if your role is lost.
An official custom-modeled Player Town sign (coming very soon!)
Required Milestones:
Minimum of 2 active non-Mayor residents
At least 4 official player shops in town, owned by 4 different players.
Note: Shops do not have to be owned by the Mayor or their residents. They can be owned and operated by anyone, but the storefront must exist in the town.
Poketopia NOT YET AVAILABLE
For a town filled with PokeManiacs!
New Benefits:
One custom hologram
A PokeStop that can also lure wild Feral textures (coming soon)
An NPC shopkeeper that sells lures for your PokeStop (coming soon)
3 NPC trainers with teams of your choosing
(no 6-Blissey or 6-Chansey teams)
An official custom-modeled Player Town sign (coming very soon!)
Required Milestones:
Minimum of 4 active non-Mayor residents
At least one Pokemon "battlefield" built in your town
At least 2 official player gyms in town
Note: The Gym does not have to be owned by the Mayor or their residents.
Commune
For Mayors that just want to build and maintain a huge population!
New Benefits:
A PokeStop
A raid den in your town
An official custom-modeled Player Town sign (coming very soon!)
Required Milestones:
Minimum of 15 active non-Mayor residents
Metropolis
For the largest and most bustling player towns, they get the esteemed mark of being a Metropolis!
New Benefits:
+3000 claim blocks (one time bonus)
One custom hologram
A PokeStop
A raid den in your town
Two NPC shopkeepers of choice
An official custom-modeled Player Town sign (coming very soon!)
Required Milestones:
Minimum of 10 active non-Mayor residents
At least one official player shop in town
At least one official player gym in town
At least one Pokemon "battlefield" built in your town
Town perks are permanent
All physical perks gained from a specialization (Pokestop, raid den, etc.) are permanently left in the town and will not be removed even if the mayor loses their role. Only the warp will be lost.
Town Rules
Mayor Rules & Rights
Mayors who have not logged in for more than 30 days will lose their mayor role and warp, and must re-apply. All other unlocked perks will remain in their town.
Mayors can create and enforce any rules they want in their town. Staff can help mediate in the event of a dispute, but will not overrule a mayor's rules unless they conflict with the rules of PokeMC.
Mayors have the authority to evict a player at any time, for any reason. They must allow the player to take their possessions before removing their trust entirely.
Mayors cannot evict a player for the purpose of stealing their possessions. This is considered griefing.
Items and structures in claims owned by the mayor, but in a place considered a player's residence, are considered property of that player. Logs can be checked to verify ownership.
Houses originally built by the mayor for players to live in are considered property of the mayor, in the event a resident leaves the town. Logs can be checked to verify ownership.
Resident Rules & Rights
By living in a town, you agree to abide by the rules set by the mayor. Staff can help mediate in the event of a dispute, but will not overrule a mayor's rules unless they conflict with the rules of PokeMC.
All rules about griefing apply to towns. If you grief a town by acting in a way that the mayor did not approve, you may be subject to consequences related to griefing depending on the situation.
Staff will consider everything inside a resident-created basic claim (that was created in good faith) as property of that resident, and not the mayor. This only applies to claims created using 'Resident' trust.
Houses originally built by the mayor for players to live in are still considered property of the mayor.
Items and structures residing in claims owned by the mayor, but in a place considered a player's residence, are considered property of that player. Logs can be checked to verify ownership.
If a player is asked to leave a town by the mayor, they are expected to respect the eviction request. They have a right to take all the possessions that are considered their property.
Adopt an Abandoned Town
Has your Mayor disappeared?
There are 2 scenarios in which an abandoned town may be adopted.
1) Mayor's stated inheritance
A Mayor may create a written book, signed by the Mayor describing which player they wish to inherit the town in the event of their disappearance. Staff will archive this book for future reference.
Staff will respect the wishes of the book before allowing any residents to adopt the town.
2) A resident may apply to adopt the town
LINK HERE EVENTUALLY
A player can apply to adopt an abandoned town if all of the following qualifications are met:
The previous Mayor's written book does not exist or does not apply anymore.
The player is a current resident in the town.
The player has Manager, Builder, or Resident trust in the Town-type claim.
At least 75% of other town residents support the applicant's claim to the town.
Individual written books, each signed by the residents stating their support must be submitted to staff by the adoption applicant.
In the event that no players are eligible to adopt a town, no transfers will occur and the town will remain as-is.
Staff will transfer the following claims to the inheriting Mayor:
All Town-type claims.
All community Basic claims that grant Accessor/Container trust to town residents.
Staff will NOT transfer these claims to the inheriting Mayor:
Claims solely owned by the previous Mayor (such as their house)
Basic claims personally owned by any residents.
All Basic claims owned by the previous Mayor that housed residents using trust permissions.
Town Claims
Town claims are a unique claim type that gives you additional trust flexibility.
Works just like a basic claim, requiring claim blocks and supports all different types of trust, claim flags, etc.
Can create separate basic claims inside the main town claim, each with its own set of trust permissions separate from the town trust.
Adds an optional new "Resident" type of trust (see below).
Displays as a "town claim" rather than a basic claim, and is outlined with Emerald blocks to show the difference.
Make a Town Claim
/modeTown OR /townClaims
Hold a gold shovel and use the command to enable town mode.
While in Town Claim Mode, create a square of claim just like you would make a basic claim. This creates a town-type claim.
Town claims must be a minimum of 32 x 32 blocks in size. (1024 claim blocks)
The claim creation will fail if the selection is too small.
Use /basicClaims to disable town claim mode.
See Land Claim for a full guide on claim management.
Resident Trust
Resident trust is an optional type of trust, allowing residents to create basic claims that belong to them inside your town claim area and grants full build access to the town claim. Residents have full control over their basic claim, including resizing and granting trust.
Town owners cannot delete, resize, or edit a resident's basic claim.
/trust <player> resident
Use this command while standing in the town claim, and not inside any basic claims.
Limitations
Resident claims cannot overlap another basic claim, or extend outside of the town claim.
The owner of the town claim does not automatically receive trust to resident claims. The resident must trust them.
Trust granted in a resident's basic claim does not extend to the greater town claim. It only affects the resident's claim.
Basic claims cannot share a border with the town claim, and must be at least one block inside the town claim border.
By default, basic claims made inside town claims have empty trust lists. Players must be added to them individually.
Tip: You can remove resident trust after players have made a basic claim to prevent them from making more, and grant them a different type of trust instead.
(Example: Grant builder trust if you want them to build in the town claim but not make more basic claims.)
Claims created by residents do not deduct from the resident's available claim blocks.
Example Town
The green box is the town claim. All players who live here have builder trust.
The blue box is a basic claim owned by the mayor, filled with community buildings.
By default, this claim did not inherit the trust permissions of the town claim.
Resident claims cannot overlap this claim.
The mayor gave accessor trust here to all players that live in the town.
The yellow boxes are basic claims created by players with resident trust.
After the claims were made, the mayor removed resident trust and gave players builder trust in the town claim instead.
The mayor does not have trust in resident claims.
Some players trusted friends who don't live in town in their resident claim. Their friends only have access to their house, and not elsewhere in town.
Resident #1 could resize their claim to the left, because there is no other claim blocking it.
No Residents can resize their claims downwards, because the mayor's basic claim is blocking it.
F.A.Q.
Q: Do I have to use Resident trust?
A: Nope! This is entirely optional.
If you want full control over access to the town, you can make your own basic claims inside the town claim, and distribute normal trust permissions in those areas.
Q: Why would I want to use resident trust?
A: Players may find it reassuring to know they actually own their claim, so the mayor can't steal from them or untrust them to take their stuff.
This also gives players more agency. If the mayor goes inactive, a resident can still manage trust in their small area.
Q: How do I evict a player that owns a resident claim?
A: Contact staff to mediate resident disputes if you cannot resolve them yourself.
The rules of your town will not be enforced by staff, but staff can delete a claim after moving a resident out of the town in the event of a dispute. You will be encouraged to work it out yourself first.
Q: A player in my town has been gone for months. Can I delete their resident claim?
A: If a player has been inactive for 90 consecutive days, contact staff to have their claim removed. You will not inherit any of the contents of the claim, unless it belonged to you first.
e.g. If you built a house for them to live in, that will remain. Items in containers that belonged to the player will be deleted.
Q: What happens if I untrust a resident in my town claim?
A: Their claim remains in your town and still belongs to them. If you are trying to evict a player from your town, and they refuse, contact staff to mediate the situation.
Warning: Untrusted residents can still resize their claim. Create basic claims bordering their claim to prevent this, as they cannot overlap.
Q: What happens if I abandon the town claim?
A: You cannot abandon a town claim if it contains basic claims owned by other players.
If you are trying to evict player, contact staff to mediate resident disputes if you cannot resolve them yourself.
Q: Help! A resident claimed a part of my town they weren't supposed to.
A: Contact staff to mediate resident disputes if you cannot resolve them yourself.
Preventative measures you can take are:
Change your Town Claim's claim flags to limit how large any resident's claim can be.
Remove resident trust after players have made their claim, and give them a different type of trust.
Create basic claims that border theirs, so they cannot make their claims bigger.
Claim all important town structures with basic claims you own, and set permissions separately.
Q: A resident is refusing to trust me in their claim.
A: The rules of your town will not be enforced by staff. If you want to ensure you have trust in all areas of your town, you may not want to use resident trust. Instead, make your own basic claims and trust players individually in those areas.
For cases of eviction and theft, staff will consider everything inside a resident-owned claim (that was created in good faith) as property of that resident.